The developers will have optimized the game to run on the latest video card. I believe they recommend that you have a RTX 3080. Any video card that's not that good won't run the game at maximum resolution. The game doesn't run slowly on my Geforce 2070. I doubt they would have optimized the game any further because it…
Photo Reference Pack: The Great Wall of China Download on Artstation I went hiking on the Badaling section of the Great Wall near Beijing. This section is well preserved and there are not too many tourists (almost none actually), which was very nice. Probably because this hike is 6 km of 20 000 steps, hmm... It is said…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
but how? I'm currently redoing my low poly for this and I intended to make some noises in Substance Designer and put them on low poly without baking any information from high poly. Is it possible or will I get errors like because there is no information from high poly? Should I bake from high poly even if my model is like…
Right. It has always been the other way around. People having issues with ATI, their shitty drivers, etc. And nVidia being the recommended GPU to use with 3D apps. This sounds like bad drivers on nVidia's part, and it being an issue that will be solved shortly. So far, I have zero issues with my GTX 570. In fact, I've…
thanks for reply Jerc. I'm not sure if the eyedropper is working properly. you can see i'm using an app called Pureref to have a reference image 'always on top'. i select the eye dropper and i have to hold the right click for the eyedropper cursor to float above my reference image (the red arrow is where the cursor would…