I would recommend using inverted detail mapping on those large rocks. The concept is simple, you unwrap your individual rocks uniquely and sculpt and bake the AO and Normals. This essentially becomes your detail map. Put your texture together using this. http://docs.cryengine.com/display/SDKDOC2/Unified+Detail+Mapping Now…
A guaranteed minimum spend of £550 between 30 people is nearly £20 per head. I wouldn't take that deal, tbh, as it's hard to know how many people will actually be there (15? 40? who knows?). Hopefully you can talk them out of it. Maybe try the Loading Bar in Dalston? They have a basement room that can accommodate a group…
Hey there, that's not actually your normal map. That map is a representation of... hm, how well the cage on your projection is working, red bits means Max is running into trouble and the cage intersecting with geometry from the high poly mesh. What you wanna do is look in the modifier stack whilst your setting up the…
I'm not sure about the ceiling, but for the walls. 1. X-Ray viewer (could glow dim with an x-ray on it?) 2. Chart of the human body 3. Remember to wash hands near the sink 4. Maybe some red text (can't think of any right now) to add a hint of red to match the trashcan. 5. Labels on the equipment:…
New episode is up! Thanks for requesting another one. Hopefully now that my life has settled down a bit, I can do more of these more often. http://gim.acanaday.com/?p=222 Episode 22: Layoffs Hey everyone! I'm back after a bit of a hiatus to discus somewhat of a sensitive topic: Layoffs. As some of you may know, I was…
at a glance, it's too dark, and the door is too bright (or just right?). Also the proportions seem to squashed and stumpy. As in, everything's wider than it is tall. A recognizable aspect of old west buildings is that they have a large facade and a smaller building behind that. Where as you have built a building with a…
Concerning lights you can use as many static lights as you want and bake the shadow maps for performance. So just place lights that have a low radius... from 256s to 512s and play with the brightness.. which should not be more than 1... i keep them 0.6 or lower... bouncing light should be 0.2 but it's up to you. also i…
Did some more searching(really cant wait) and found the model numbers: (http://ec.synnex.ca/vendors/WACOM_TECHNOLOGY.html) 4417285 INTUOS4 SMALL BI-LINGUAL PTK440M 4417286 INTUOS4 MEDIUM BI-LINGUAL PTK640M 4417287 INTUOS4 LARGE ENGLISH ONLY PTK840 4417288 INTUOS4 EXTRA LARGE ENGLISH ONLY PTK1240 4421085 INTUOS4 SML PEN…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
"Just don't close diaphragm beyond f5, contrary to what some photogrammetry advisers suggests. Tiny holes gives you less crisp results due to light diffraction. So f22 in fact gives you essentially softer image. " That's technically true but practically it's bad advice. The effects of diffraction aren't that dramatic and…