I agree, we are still using 2012 at work even though we are on subscription. But 2014 is more like Service Pack 2 for 2012. The first service pack was 2013... heh.
I think this truck has lots of triangles that can be deleted. Can you post the tricount? Also 2048x2048 is a bit high for a lowpoly texture, switch down to 512*512 and it will do!
Would you recommend this for anything? What if the size specs were a 512? Would baking at 2048 and knocking it down 75% to 512 be good or would most of the details become too obscured?
Ive dragged the mzp file into the viewport and ran as administrator but It doesn't take. I get the x symbol on my view port. im using 2012 64 bit on 2012 64 bit. help plz? this script seems very usefull.
A recent little bit of hand painted funzies: A new area this diff only painting, but enjoying it alot! Models: 1k triangles. Textures 1 x 512 x 512 diff only.
@poopipe Thanks for this: "In maya you could set texel density to 512 px/m and tell it the map size is 512 before clicking the button." That made it clear :) Have a great day ahead!
Damm I forgot to mention the version again! I am using 2012 which is working much better than the 2013 version. I might switch back permanently switch back to 2012.
Eyes, tusks and claws textured. Added more hi freq detail to the skin too. More shots on my blog: http://redbranchblog.blogspot.co.uk/2012/07/completed-textures.html#!/2012/07/completed-textures.html