I really appreciate you for taking the time to write this post up EQ. I understand wholeheartedly that people feel this way when they start out and feel the need to ask such FAQs. I am probably guilty of this myself. However, I'm not trying to collectively piss in everyones cheerios here, but why weren't such things common…
End result is all that matters, anyone who knows enough to be worthy of you caring of their opinion will know that using floaters well shows you have the technical knowhow to create good results while managing your time properly. Excessively complex meshes only show you're not very good at managing your time, or that…
Hi everyone. Thanks for your comments. I read them a long time ago but i had some trouble this summer so... i didn't do much creative work. I'm now studying 3d at objectif3d in France (it sucks a bit)... and I'm searching for an online training period for this summer... i think i'll write a topic about that in the…
I hope you realise that there's actually a difference between being paid to work - the act of effort being remunerated, and being paid to produce something - the object being produced is remunerated. There's also the issue of confusing 'object value' with 'license value'. An object, if sold, has just one value (lets ignore…
I have been a member for 12 years with this account but longer on the one I had before that, I made this 'new' account because I was doing my first internship as a game artist and I felt a bit embarrassed of my old art (some of my more experienced colleagues were also on PC). I started off by making skins for 'Kingpin:…
For me personally moving to a different city or even better a different country is something very rewarding. At this point in life I've lived in 4 countries, and even though they were all European and not too different, they've all had their own little quirks and flavour. Being around different nationalities and cultures…
Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I was still looking for people who would be motivated…
Thanks everyone! And thank you Jeckari for taking time to provide me with excellent feedback. It really made me think about expectations and how easily a design falls short if the expectations of the observer are not met. Expectations that the piece itself promises but can't deliver. In this case the promise is realism.…
I haven't been around Polycount much lately, but should have come here to share this with you (which I shared on my Facebook, as well, closer to when he passed away). ------------------------ It feels like I just lost my right hand. Paul is my favourite artist and designer in the world. I looked up to him. He’d blush and…
My comment is only further enforced by your last post. You are measuring the artistic quality of a game/asset by its technical merits. Which again, have nothing to do with art. Tessellation for example dose not make ANYTHING more artistic. It is nothing more than a way to give an object more geometry. It dose not change…