I think it probably helps to say what kind of work you do. For environment hard surface work, I've gotten pretty good with all the major programs so it doesn't really matter which I use, but the workflow does differ a bit between them. A lot of the stuff is the same, so I just copy/pasted.…
Hahaha! well thank you I guess :blush: when sculpting the character I've never had any thought about is balanced or at list not that much (I knew he will walk like Quasimodo but that was it) My friend is working on the rigging right now so we will see how it goes and concerning his private part, let's just say, despite…
Oh ok, a picture is worth 1000 words for real. I get it now. All of the things I make have normal maps, but I was always told to paint in the highlights and shadows (into the diffuse). How do you guys use normal maps to handle that? I'm going for game stuff, so I've been using a cgfx shader with a diffuse, normal and spec…
As already stated practice and get critiques. I would add that jumping in on competitions such as the character/evironment of the weeks over at CA.org or the other weekly comps at cghub can help tremendously. It forces you to take a realistic look at where you stand compared to other artists who you may find inspiring…
I haven't been visiting these forums for all that long, but it seems like the "Work Opportunities" section might need some revisiting too. What surprises me is that despite the fantastic collection of great artists that visit this forum, you see very, very few job postings. Maybe HR people don't know the site, or maybe…
I do CGI rendering now but UE4 introduced me to the metal workflow. I haven't run into the artifact problems despite using same workflow. I wonder if it's just a current limitation of real time rendering?
I think its funny that it mentioned ELIZA. I knew this syntax looked familiar. Some other netchatbot was just like this, but without the god complex. also http://www-ai.ijs.si/eliza-cgi-bin/eliza_script http://en.wikipedia.org/wiki/ELIZA Me: Hello god. God: Hello child. What is your name? Me: Call me V. God: It's good to…
Here are some of the textures. The streaks in the top left corner, which I made from a few cgtextures sheets, I used on the windows, making more dirt at the bottom of each window, but they don't really show up since they are so far away. But I used the same approach as in my cladding texture/shader.
@Cglewis the fringe, do you mean along the chin area or the 'hat' bill? either way, it shouldn't be a hard thing to fix. @Kel-Shaded yeah, I was weirded out by it too. the skirt hides just how thin and awkward the legs are. You'd think the figure would fall over without it's pose stand, but it's suprisingly stable despite…