1st of all, there are not many differences between a real-time engine and a offline renderer except the latter gives more accurate results because everything is pre-calculated. Both sides can be physically based. They sometimes use different maps to achieve the same goal. For example, v-ray use a specular/glossiness map…
Wow, the Weapon Category is ful of nice Weapons. Are they yours? I tought about a Mix of Colorspray and Dust for the Mission in Afghanistan. It´s a weapon carried by an Special Forces Soldier wich is a few days out in the terrain to observe maybe a mission important person. And i think the Dust gets the weapon for this…
I kind of thought the 'Unlimited poly count' was a bit much. My first thought went o someone with a full blast system able to handle 500K tris with no sweat and a competitor who could only do 10k. Now I know a 10k can look kick ass and a 500k can look sloppy, but it just got me thinking that the comp slants toward those…
well in montreal, living isn't too expensive, you can have an apartment for 500-800$/month and with an average salary have 2-3k income. So it balances quite well. the hardest part is landing that 1st job, then, luck and hard work will help you keep it.
I made a gaming youtube channel. In order for me to promote it even better I could get a custom URL, link Twitter and Facebook URL's, and more. However, I need to have at least have these.... Eligibility requirements 500 or more subscribers Channels is at least 30 days old Channel has uploaded a photo for the channel icon…
Personally I really like Maya's built in uv tools, and they work really well for hard surface stuff. I'm not sure what you are looking for or where you are in your career, but if you are just starting out I would recommend not becoming reliant on external tools like that because you may not get them at a studio. For…
These days I've been looking into smaller systems, and with GPUs being more efficient it is pretty amazing what you can power with 500-600w power supplies. https://hardforum.com/threads/kimera-industries-cerberus-the-18l-matx-usa-made-enclosure.1816110/page-9#post-1041123955 That being said, I generally agree with having a…
I believe the animation is processed in seconds out of your DCC app rather than in frames. I've just stuck with 30fps as it was usually sufficient for what I needed to animate. [big]HOWEVER[/big] Your animations playback in engine from 0-1 with your keyed positions at what is essentially a percentage of the overall…