Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
I definitely think skinning it to a null object is a good idea. Usually everything would be contained in a hierarchy, even for simple rigs like this. So there would be a root bone or main body bone for the lower part of the case, something that you could skin too that will move with the lower case and not the lid. If that…
@Barnstable Thanks dude. For the high heels I still make her wear them simply because of the sexy-creepy concept. True that she was experimented before, but it doesn't mean that everything should thorn apart. I'm a big fans of "stitches" effects on creature's skin since Nemesis from Resident Evil 3. I understand what…
Radar Blob monster part #2. Asides from the monster, also the environment had to transform from a boring concrete monster to something more... alive. The idea was to connect the monster with the environment somehow. Again, sorry for the programmer MS Paint drawings hehe. Anyway, since the surrounding area was covered…
Here at Vigil we are Hybrid: Core Hours are 10 to 5 and you must put in 8 hours of actual work. You can choose to work earlier or later as long as your 8 hours contain the time between 10 and 5. We have one hour unpaid lunch and two fifteen minute paid breaks. We have a concept called Focus Time that we shift into from…
Heyoooo - another update! I started the hair texture but decided to do the skin texture first. This way it's easier to tweak the hair, since this is the part I have the least solid idea of how it should look. Skin is skin, not so much design doubts there. Solve the problems you know how to solve first, right? I tried to…
Flaringo: "If you have a model in a game, without the proper scripts you would be able to walk right through it, is that right? So if you want collision on that model, how would that work? How does it work in modern games? How did it work before?" From a purely technical standpoint you're actually dealing with two issues…
I got done a great deal more than I meant to today - But I did run into another problem. The UVs! Long story short I'm glad I kept the array of polygons (aka the cubes with holes in them) in a separate item / container / object AND made a backup before deleting everything in order to export to .fbx ; Turns out there are…
On my case i am trying to create a 3d model based on reference images i found on internet and later import the model to Houdini where i wanted to build effect on that model. Animating it (rigging) in this case is not mandatory, Main goal is to create Ogre face sculpt, add a bit skin hair and texture it and then export…