marmoset and udk make great work look even better, but it really doesn't matter how you present it as long as it looks great. Many people render their scenes, color correct in photoshop. Others always present their work in less glamorous but honest realtime renderers like UDK, Marmoset or viewport grabs from Max or Maya.…
My two cents, - Modelling is there silhouette wise, although could probably be optimized if we saw your wireframes. - Render looks none-realtime, and you have no sky or coloured lighting. - Textures and colours need a lot of work. Aswell as approaching your photo reference It's a good idea to get screenshots of other…
From my scifi girl thread: http://www.polycount.com/forum/showthread.php?t=128732&page=5 Some realtime hair, I hate hair but this style has been at least a little fun. Looking back my pipeline was sort of bloated for no reason, I should simplify it. I was using vray and Nhair in Maya to bake the alpha and diffuse and spec,…
[ QUOTE ] Zephir: Well, I was only thinking about doing the diffuse map. I haven't done specular maps and normal maps before. And I don't know if our teacher wants us to do it. :S It's all about doing the no-render realtime thing. Maybe I'll give it a shot though. pliang: I think I'll just trow a transparent material on…
having another look at it,i would guess that they are using baked in global illumination simulation, with the main light and other realtime shadow casting lights taken out of the direct lighting solution, but left in the in-direct solution, thus you get the pretty effects like colour bleed off the main lights but you still…
I have used viewport 2.0 to render out animations from Maya. I don't intend to use marmoset to render heavy scenes. There are some animators who are interested in using realtime renderers to render out animations. I don't intend to make the environment interactive. This is why I am considering marmoset. Are u saying…
http://www.polycount.com/forum/showthread.php?t=75437 some combination of the above realtime blur material, a scene capture actor and some noise plugged into the distortion of a slightly transparent material might do it. would be bloody expensive though. i presume you're planning on having something affect the material in…
Hehe indeed ; and if it comes from a genuine place, then it sounds like "whatifs" from someone who hasn't worked on many models. To the OP : "A UV co-pilot overlays stretch/TD heatmaps, proposes seams you can accept/tweak," "wouldn't something like this be cool?" Well not really, since seams are placed (or at least planned…
Hi there ! I made a pose in akeytsu, and thought it would be nice to use it in my unreal project to see how this new Mevenn's pose could fit somewhere. Geonosis ended being the sweet spot, and more precisely the old and first main menu I made for the project. I rearranged lots of tiny details, reworked lighting, as well as…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…