I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
[ QUOTE ] the reason i had no COMEBACK, was because this is a tired argument and I'm done with it [/ QUOTE ] That's what people say when they have too much pride to conceed and no ammo to shoot back. I'm a pro at this myself *hah* Foe your arguements have no substance. True, Rick did slam you and it was pretty harsh but it…
hellos Guys , i made a quick topic on the jonral tech talk section here in polycount The Questions is was very simple infact it is one question that can even been answerd by chat room on discord or even in the upcoming chat room here in polycount (i dont know if is there on , i guess i didnt deep dive here in polycount )…
3dsmax - cat rig Does anyone know how to rotate the hip without it automatically rotating the spine/neck? I've tried googling it for a while now, but nothing is coming up.
1 - Easy: Is it fun? Does it catch my eye? How much do I gravitate? 50/50? I don't go out of my way, but I don't shy away from it. 2 - Maybe it's overall expectation from the audience that game development happens in Western countries, Japan and China? Games from India, Africa, Mexico and others might get passed over…
Cool! I'm with Antoine on the hair. It's pretty iconic to his character so it's nice to see it outside of the hat. As for the bat, I think his academy skin is maybe a cricket bat? But it's a good reference. Something that may help come up with ideas is thinking about what tier of skin it would be in game. 750, 1350? Adding…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
AimBIZ: thanks very much, I think I flattened out a lot of the colours with the lighting in those shots...so busy trying to get the skin to look interesting that I forgot the rest of the piece, I will try to bring it all back together. I have a vignette planned for him, but nothing too expansive thanks af3D, and yeah I…
Thanks, accepting critique is never easy. I had the thread ready for 5 minutes before finally clicking the button. Just something you gotta live with I guess :) I'll post some wireframes, and how do I check for poly count? I tried creating a person my first try, poor guy was missing a few important features... Do you have…