Oxynary said: [ QUOTE ] Social setbacks(and bonuses depending on which NPC the player interacts with). [/ QUOTE ] But white people's culture aren't represented in mainstream games either. Just cuz their face is white or asian that doesn't mean they expiereince anything that their race (in this culture or most others)…
I too am hopping on the facial sculpting bandwagon! I started off using Jason Statham as a reference, but it has really been a pain trying to do a likeness (especially since I haven't been able to find any good profile shots of the man). So this is what I've got so far: Basemesh: Sculpt WIP: Any tips would be greatly…
This is a problem I've always wondered about. After I create my low poly, and proceed to bake it, areas with lots of long thin parts parts of the low poly come out really funky in the normal map bake. This doesn't just happen on tris for me, it happens on quads too. Here's what I mean: As you can see, the distortion is…
Any gamers out there want to weigh-in on this? http://kotaku.com/parents-of-jailed-league-of-legends-player-it-was-a-j-647190454 http://www.kotaku.com.au/2013/07/a-serious-somber-francis-weighs-in-on-jailed-league-of-legends-player/
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Is this just for like a couple of lights or a lot. You might be able to get the world space position of the light and do a dot product with face normals though again this might start getting really slow especially if its updating in realtime. Bardler's suggestion sounds like a better option.
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Hey, everybody. I have a problem. I made a shape from a cylinder, and left top of it like triangle fan. But when doing turbosmooth, it leaves those ugly wrinkles. Making that part into quads makes it even worse. i dont know what to do, but i am sure there must be some easy solution. pls help.