Hi again ! The link to your portfolio clarifies it. I personally quite like how it reminds me of some earlier 3d pieces when people were experimenting with various approaches at their disposal or with this or that new plugin that just came out because processes (as well as popular art styles) weren't as unified as they are…
short version: it's not worth 80K. Pay yourself for a year and focus on sculpting and modeling. You drawing skills are too weak to be a concept artist. You will not need to know any other programs than Photoshop, Zbrush, Max/Maya and the company engine (oversimplifying a little i know) certificates are useless. At least…
nope -realtime lighting is much faster and less time consuming for the art team as one time/weather cycle needs to be set up for all outside envs (maybe more if you have very different locals, but still just variations) all map/level/env artists need to worry about are small local lights. -baked lighting often requires…
Hey there guys. This is a fanart I did recently, based on one of Final Fantasy VII’s backgrounds: It was very fun to make overall, trying to match the lighting was a very fun challenge. It was rendered in real time in Unity 3D.
I'm heading towards the upper end of the age scale, at 48. I'm working 90% hands-on, as a Lead Env Artist, and have been doing similar roles for most of my career. I've had to work with ADs who were less than stellar. I treat it like any professional should IMHO. I simply try to remember it's a commercial art job, not fine…
Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…
I was pretty fortunate. I wanted to do 3d art ever since we'd used CAD at school, and I was fascinated by games. So after school finished I managed to get accepted on to a decent Computer Games Modelling and Animation course at Derby Uni. When I was there the course was led by a pro who used to be an Art Manager at Sony…
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…