Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Cool! And thanks, because you made me try the parallax with decal again. I tried it earlier, and it didn't work. Edit - On mesh decals, it still doesn't work.
Decals, and dynamic ads. I'm working on the grunge decals. Also changed the layout a little bit. Not sure about the color correction outside, so any advice is appreciated.
Haha Artist_in_a_box i'll take that as a compliment :p and thanks Mooglesarelittle, i'll clean up the stairs and make some graffiti decals , I actually have a lot of decals to make!
Increased ambient brightness, keep on adding decals. Needs alot of loving fillers and ground dirt decals. Thinking of water puddles here and there. Thanks to Stromberg for his keen eyes.
WIP#26[ Light tweaks + decals+ textures] Today i upgrade some textures, also start decals placement. And made some light tweaks: postprocessing and fake lights
Blows my mind, all those little worn edge decals on everything. Old school technique, but the deferred nature of the decals really sells it. Great work all around.
Update: Just did a parallax test for the floor drain. Maybe I could've used a decal too, will test the decal version soon. https://www.youtube.com/watch?v=kC5abTRDgSw&
the skins are excellent but there are many faults in decals, just make a research to luck how the british insignia post in armor properly. I say that with all respect the long decals looking akward.