I have a few shirts from here, they are out of stock on everything but they are supposed to have a new line out, soon. http://www.meatbun.com/ I just bought a shirt from here. http://deathmtn.com/ Also this guy has some cool shirts that don't look overly game-y. http://society6.com/slippytee/tshirts That's one thing I…
Hey Naima, I too am experiencing this weird issue with baking normal maps in xNormal for use in Skyrim. My weapons/shields I have been developing have this strange concave shading to them. I am baking normal map with x+ y- z+ settings as I read somewhere that y had to be - value for the game engine... Have you had any luck…
3DS viewport is a mess, always try in another engine how it looks. The brdf and the gamma make everything look crap. You can disable gamma correction in the options that makes it a bit better, but test out somewhere else to not get all those black terminator shadows 3ds does. Make sure you have the right Y direction for…
did some investigation on this. I tried the exactly same mesh exported as OBJ and it works. Then I exported it as FBX without Axis conversion (Z-up) and it also works. Then did another export without changing anything else (only change to Y-up within the exporter) and it produces the same results as in the screenshot that…
ahh ok, cool. I'm baking Derivative maps in xNormal ok, so I'm really not sure what the problem could be. Have you tried baking with obj, rather than fbx? Also, i'm not sure if I mentioned this but the Normal to Derivative and Derivative to Normal actions assume that the original normal map is baked as X+Y+Z+ and the you…
He reminded me of George from Greys anatomy. :P The speech was very interesting though and it does give alot of food for thought. The points system in schools, I remember reading that somewhere and it sounded so awesome. There should be global points, If X country give X amount of aid to a developing country, then 100…
Ndo 2 is on the good path to success but here are my first feedbacks : 1. If we change the objects order directly inside photoshop or hide an object the 3D preview is not updated --> maybe a force refresh 3dpreview button will be nice. I found a turn arround by changing the blending mode. (But the refresh should work when…
The past week has been pretty slow, mostly watching tutorials and planning / discussing ideas. I was really inspired by this concept by Chris Doretz of what looks like a plastic quarantine tunnel running through a damaged hospital area. It looked like it would introduce some really cool opportunities for lighting and also…
Hey 3Ds Max user, I have a question for you, I looked a video from Arimus on youtube about shortcut and he is assigning Shift+x Shift+y Shift+z to Align xyz Shift+y and Shift+z are working but Shift+x still changing the edge constraints even if it's not assigned to edge constraints. Shift+V is assign to edge constraint I…
Looks like you're in some custom axis on the move tool. I can see the scale only affecting Y, but your move is going across X and Y despite the handle you grabbed (and even before your scaling). I'd go into the move tool options and reset them. In the future, you'll want to use the object space to move like you expect.…