Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…
Hello everyone! I posted this over on Reddit but thought I should post it here as well. So far the team consists of 2 programmers and one 3D artist. I'm looking for 1-2 more artists. Concept art and animation skills a plus! Original post:…
Hi all, I've been looking for studios to apply to and get contacts... have done a search on sites such as Gamedevmap but I'm still looking for more places to look at, (more smaller studios than big if possible as I'm looking for anything to get started, intern/junior roles, etc.) If anyone can recommend any studios or…
Makes for some good reading. Game still hasn't hit the shelves here yet. http://gamedeveloper.texterity.com/gamedeveloper/200508/?sub_id=EA8nZpiirzrke&cookies=1
its not entirely straightforward - conventionally you'd use bitwise operators for this sort of stuff. here's a link to get you started https://gamedev.stackexchange.com/questions/7859/hlsl-pack-4-values-into-32-bit-float I'm fairly confident it can be done in substance designer - it doesn't have bitwise operations but…
HI maybe you already see it, but i think there is a a couple of paid offers for UI in reddit https://www.reddit.com/r/gameDevClassifieds/?f=flair_name%3A%22PAID%20-%202D%20Art%20%7C%20Animation%22
thats the nature of gamedevelopment haha. a lot of back and forth and iteration usually. I have never worked on an asset or level that was one and done unfortunatley. in most cases you will probably have atleast proxy models of the level kits that the designers have been using to do their layouts with so you can reverse…