Looks cool but good god how big are those flower petals at the bottom of the screen? Are they falling in front of the player or are they on the ground? Because they look like each petal is a foot long.
Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
Replaced the grass mesh and values and played around with moss shaders. Tree is just a placeholder for now. I still need to change the cloudplanes and add maybe more foliage like flowers or ferns
I feared someone might comment about the flowers, their placement is temporary. Thank you for the input! I was worried that the texture might be too overworked but that's good to know! I'll adjust the grass opacity.
@Mime: Really love how you painted the leaves and flowers. @Mallaria: The Egg 'n Crossbones is great! Now I feel like this guy needs a motorcycle with egg shaped wheels or something.
In a strange way i felt the version of the character in the flower green version was more original than the lava style version but still both are awesome concepts ! can't wait to see the final result !
I don't have an answer for you, but here is some perspective. In 2005 I was paid $250 USD for this bike And $250 USD for these flower pots: Made them all in a days worth of work.
Ferns! Flowers! Vines! Generic tropical plants! Oh my! Another view of more plant life: So the whole thing looks like this now: Next up: TREES, OMG :poly142: