Does anyone remember how good the damage models were in 99 version of AVP? I mean holy shit you could just mutilate stuff. The predator's spears would pin whatever body part to the wall. And doing wild mele attacks with the alien always left people totally fucked up. If I remember, you could even rip off individual fingers…
99% of the time it's the Americans who get their panties in a twist at the first sign of sex, but have no problem whatsoever with violence, of any kind, no matter how gruesome. The Brittish are the opposite; they're not inclined to bat an eye at any and all sex on the TV, but monocles pop and cucumber sandwiches are…
mLichy: It might seem "fine" depending on what engine you're using (ie. maybe one set up to match Max's renderer tangents, although that's unlikely), but tests have conclusively proven that there's a mismatch between Max's renderer tangents and viewport tangents, which in 99% of cases also means they don't match your…
I highly doubt it has any medical use... considering there are a lot of better studied alternatives, with better known side effects and more controlled production. Anyway, I always feel that this "legalize Marijuana for medical use" actions to be a big bullshit as I bet 99% of supporters just want it to have some fun…
Ok, I have the shader completely finished and exactly like the example, but i'm getting a couple of errors that I don't quite know what to make of. [Node WorldNormal] Invalid node WorldNormal used in pixel shader input! [Node DepthBiasedAlpha] Invalid node used in vertex/hull/domain shader input! I'm 99% sure they are…
cheers! yea there is a tiny tiny seam but in 99% of cases you will never notice it unless you really zoom in the camera, and in a game with gameplay, shit exploding, characters fighting and the camera constantly moving around, you will definitely never notice it in context haha. you can massage/scale the uvs until it is…
Other thing! I converted the my version from maxscript to python and I was insanely surprised, when I realized that the same code (or almost 99% the same) is about 4x -8x times faster under maya python then in maxscript. Then I made a simple test. Simple addition inside maya python is about 10x faster then in maxscript,…
Indeed, normals are nice and crisp. By inverting the Y channel I can replicate the problem you had, so that was definetely the problem. The seam you are seeing now in the right of your image, it's 99% sure a diffuse problem, not a UV problem. Make sure you paint your UV's atleast 8-10 Pixels extra out of the actual UV…
It could be the camera FOV although that distortion looks a bit more like a rough attempt at a fish eye effect. Unless the concept artist paints over a 3D model (this doesn't look like it is) then theres a 99% chance the perspective is botched in some way and you will not be able to perfectly match it in 3D. When you paint…
http://tech-artists.org/wiki/Beveling http://www.polycount.com/forum/showthread.php?t=107196 basically a hard edge requires a UV seam, but a UV seam does not require a hard edge. Hard edges at UV seams are 'free' so it makes sense to do so in 99% of cases. If you want to use one smoothing group for some reason you're going…