i am down with the wed when the show is almost over. i will also have a car to provide some transportation if need be to go and hang somewhere. i will also be at the big ass igda party at the figerou (spelling) hotel. over 800 rsvps, and free food and 1 drink ticket? can't go wrong with that. our lawyer is also one of the…
Hehe as a matter of fact I *do* need 3 different images so a splitter wouldn't work for me (except the one WG mentions but it must be rare and pricey...). My setup would be : left : Cintiq12WX - 1280*800 (menus, brush tabs, occasional painting) main : Cintiq21UX - 1600*1200 (work area) right : Dell rotating display -…
Jim - I'll look over the resume and try to come up with a better way to phrase that. Its just that the creative director of Realms of Valhallon falsified some companies. We had to take up legal counsel to protect our work. Just pretty big mess. PC gamer UK is actually writing an arcticle about it and where the team has…
[ QUOTE ] 10k tris is way 2 much for any game character model even for next gen.(base mesh not including accessories) [/ QUOTE ] Not to echo what everyone else said but with the 360 and PS3 now polycounts really aren't the issue. It's texture memory and how much space all the shaders will take up. I'm more likely to be…
RealmCrafter... Ugh, can't get any worse. It's very inefficient, enforces zones, no LOD support, low suggested ressource footprints (they suggested 800 polies per character less than a year ago!)... I mean, why go for shoddy low end commercial crap when there's vastly superior opensource material available? I've played…
Good job on the fixes. :thumbup: Just some further suggestions (mostly stuff I hadn't paid attention to the first time). * : The limiter is part of the intermediate part, not part of the mag lock/trigger guard. It's constructed like this : http://www.arizonaresponsesystems.com/notes/notesak/ak47build/akbmag12.jpg…
After feedback I made some more head improvements. I had trouble making sure he didn't look too brutish so made sure I didn't make the head too square. I've been retopping everything and I changed up the sword again and also moved in some of the cloth at the sides of the body. Here's the wireframe. He's around 80k tris.…
Yup it's been downsized to 800 x 450 ;) Imageshack has an autoresize feature you have to keep turning off, and you have to sign in now to get the direct image link.. unless you upload multiple things at once then it's better to be signed out because it just gives you the list of direct links, whereas if you're signed in it…
Yeah, the vertex normal maps are locked in object space - so when rotating/mirroring a mesh with a vertex normal map, the normals don't get updated. So you can either remove the vertex normal map (you can find it in the "Other Maps" section of the vertex map list - just select it, right click and hit Delete), or upgrade to…
I have a couple of little niggles you are most likely aware of anyway. 1 Voidworld is slow starting (UI graphics) 2 Voidworld does not import groups (obj) 3 Voidworld crawls when importing higher density meshes (around 80K) My specs not the best by anymeans but adequate. Intel Core 2 CPU 6400 @ 2.13GHz Windows 7 64bit Home…