Like this? http://steamcommunity.com/sharedfiles/filedetails/?id=394038318 Yeah, you just have to recompile the model with the additional attachment points and then add the particles in the QC file so you have something for the screenshots.
Unity put some very high quality characters for free in their store for learning purposes just some days ago https://www.assetstore.unity3d.com/en/#!/content/39941
The scale is totally throwing me off. The picatinny rails are waaaay off for this supposedly being "normal sized, but for a 8' robot". Picatinny rails are 10.008 mm from center groove to center groove. PT Rails explained I don't want anyone to take this the wrong way and think I'm complaining about precise machining. Its…
yeah sorry EQ. i forgot to plug my brain charger in before i went to sleep last night lol! but yeah i agree with everything you've said in the last two posts, and again if you want to shave off some of your costs, look at getting 1333mhz ram as you will absolutely not notice any gain from 1600mhz unless you're…
I would remove this from there Overall you are headed in a good direction but it also feels like you have some things in there you could improve upon. The issue with the gun is it's basically all blocks, there doesn't really seem to be a real normal bake, the texture is just odd. I would work on defining materials as well…
Is it just processing your requests slowly or running very sluggish? Those are very different issues. nDo is a pretty heavy resource on a system since it goes through Photoshop, which is in itself, a very resource heavy program. nDo creates like 30 layers for each map it generates (so they can be modified) and Photoshop…
There's a bunch of Hand painted textures stuff out there already, take a look at Slipgatescentral (his videos are quite inspiring) Ben regimbal and haikai.net stuff. Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I…
I don't see 3966 triangles on your mesh. Do you have a smoothing modifier on it? For a 2048 map you would expect to see a super detailed map, what you have can be acomplished at a much lower resolution. Let the normal maps do some of the work. I would consider adding a much finer detail pass to this.
i have not been so active in polycount instead been more on eat3ds forum. Any way im calling this done :) . For bigger resolution. Can also be viewed here. http://i.imgur.com/Y92lU1U.jpg http://i.imgur.com/390Dhyn.jpg
^^ Gnomon has tons of good ones. Another good series they have is Character Modeling/Texturing for Production http://www.thegnomonworkshop.com/store/product/396/Character-Modeling-for-Production and http://www.thegnomonworkshop.com/store/product/425/Character-Texturing-for-Production