http://eat3d.com/3dsmax101 <--21.5 hours of win for beginners. I wish this was around when I started learning. If you don't have spare cash lying around, though, CGTuts is a great place to get started (as others have recommended). :)
Hello future-fiction! Can you please tell me about your experience with Windows 10 ? Did you finally use it? Are you still running on Windows 10? what do you think about it? What is your favorite OS? i am asking you because i have tested 3dsMax2017/2016/2015/2013 on several workstations with different OS and i didnt like…
Thanks for the replies everyone, I am really glad you like it so far :) . EricV - Good eye man, I did in fact have more plates in my model. After you caught it I went back in and fixed it, now there are 7 just like the movie. I also worked on the slopes of the spine, its not perfect but its pretty close. Thanks for pushing…
OK, here are a couple files to play with Cubemap cross layout, mapped onto a cube in Max. Render to a six-bitmap cubemap by using a Reflect/Refract map in the Material Editor (how to) 3dsmax2010_cubemap-cross_on_a_cube.zip Cubemap six-bitmap layout, mapped onto a cube in Max. Render the same way.…
Apparently this is the solution according to Customer Support: We're not running with a "Professional" Graphics Card. https://knowledge.autodesk.com/sites/default/files/file_downloads/3dsmax2017AUG_GFX_Results.pdf And now I'm getting random crashes while working in 3DS Max 2017. This software has really gone downhill. I…
Thread over on CGTalk describes a few methods how to fix it: http://forums.cgsociety.org/showthread.php?t=237409 First one is to edit 3dsmax.ini and change the position values of the [MaterialEditor] section to 0, 0 so that it starts in the top left. Then there's the other method of hitting hotkeys to toggle the "window…
Di$array - Thanks so much man, I was creating a super animate-able rig for her using the CAT system in 3Dsmax.It went well until the skinning bugs appeared.After a ton of research and 1ups I called it quits.I'll give it another shot though ^_^ Fred2303 - Thanks so much man and could you elaborate a bit on the unwrap please…
Yes, of course. I was going to give you a way to do it from Max but I wasn't sure if you were using it. One easy way is to add a vertex paint mod to your highpoly and using the vertex paint bucket fill each element with a different colour. Then export your highpoly as an .sbm(check the Export Normals and the Export Vertex…