We've tried to design the texturing tools to be flexible and not limit you to a specific style or workflow. There's a free 30-day trial so by all means, give it a go and see how well it works for your needs. To answer some of your more specific questions: "is it only designed for high end texturing (procedural auto-mask…
Not to resurrect but i wanted to add to the thread. We probably hit the limit, any increase at this point is negligible, VR would be next gen i think, taking that into the realms of realism is what i'd think would fall under next-gen for me. I mean f- realism i really want to see a well stylized game using the world of…
@Andreicus , use your grain of salt here because I am just a hobbyist indie developer/artist, not a big shot hiring manager like you'll want the attention of. But recently I had to hire some help and this is my perspective when I am deciding who to hire: There is tons of people out there to choose from. Too many. I can be…
Some thoughts in no particular order: * Put your contact details at the very first page somewhere unobtrusive, minor gripe, * ("The Survivor" and "Cartoon Warrior") Skip the characters. They feel unfinished and a bit flat, lacking anatomy and structure. Unless your goal right this minute is to become a character artist,…
tip for the cover letter: don't repeat facts from the resume and waste space. Use it to add background info, to explain your motivation. The cover letter allows you to give them additional info that wouldn't fit in a resume. Imagine a job interview - the first questions are often "tell us about yourself" and "why do you…
Stephanie, raul - thanks! :) It's been more than 1 year since pack was released and I wanted to post some update but laziness stopped me from doing so. I actually made a new hand painted pack a few months ago so you might want to check it out as well: https://www.assetstore.unity3d.com/en/#!/content/19732 Interestingly the…
My general advice for portfolios that work the best- create the portfolio for the job you want. Most art directors when looking at portfolios look for things the resonate with the project they are working on. For example, if your portfolio has a few top notch gun models, an AD making a real world FPS game would be more…
MRGESY: you will have more faces where you have your details. But the script will bake your cavities, normal and since today the displacement to keep the maximum amount of details even on a plane surface with a very low polycount. To get edge splits and UV use the Generate LP script instead it is built to get a low poly…
The grip could use some more work. The front of the grip should be smoother, and both the grip safety and the rear of the grip seem too thick. The base of the magazine also extends a bit farther beyond the grip. I don't care for the color of the grips, nor for the lighter area on them. The screws are also typically inset…
Haha don't sell yourself so short! From what I'm seeing, your 2D work is pretty fantastic, and this sculpt is looking gorgeous. If you dedicate the same level of care you're showing now to texturing, then this will certainly be a AAA asset. Keep us updated cause I really want to see where this leads! I'm normally not one…