well because there is nothing special about it to need a tut for the whole process just go along modeling in max like you would anything else, and if you want it to be modular make sure whole piece can snap to the grid. 1 generic unit in max is = to 1 unreal unit. the only things you would need to do for unreal while…
There has always been small improvements to the engine along the way. Not huge drastic we went from radiant to crytek shifts but vast improvements. If you really go back and look at some stuff from COD4: MW and compare MW3 and this fall Black Ops: 2 you can see quite a difference. If you haven't heard anything about new…
The first thing I would do is smooth out the hips. You have some good stuff going on here mechanically, but it's hard to see because of how jerky the motion is. Once you smooth the hips out, it should be much easier to read since the weight and general up/down motion is the root of the whole movement. Then make sure that…
[ QUOTE ] Edit: Also, the use of mo cap is the best I've seen - it's perfectly integrated with the regular animation system and really helps with believability. Examples: chasing the guy in the tracksuit through the town, helping and following your sniper buddy. [/ QUOTE ] The one scene that did it for me was about…
Because I already know all the tools I need to create assets, while I don't know the tools to set up whole in-game environments. Game engines seem to me like a part of a whole different profession that requires entirely different type of thinking. I care about delivering results according to the client's specifications. I…
Alright kids, I didn't see Soul_Reaper waving the "slayer is the best band ever" banner. He simply stated the kids is being retarded. And he is. In fact, that whole conversation is retarded. I own Reign in Blood, have for years, and I can always pop it in the CD player and listen to it all the way through. It's only 30…
Hey folks. I'm Arrow - been doing art of all kinds for ages, digital and traditional, and freelancing for quite a while with a focus on game art mostly in the indie world. I've been meaning to start a sketchbook thread on here for ages. Social media and Discord channels are no replacement for forums. For personal work…
I was apart of the unfortunates in the yahoo user leak, so i lost a lot of things i totally forgot the password and all that other stuff, its there but, eh, i'd like to get it back but going through that whole ordeal feels dumb to me.(dumb because wayyyyy to many login bs things and going here and there takes time away…
Take a look back at the reference, you can see there are a range of blue lights, mainlty one on the left, one in the middle-leftish and one on the right. Injecting some lights with colour tins will help, at the moment everything full white looks monotonous. Another thing that isn't helping in your scene is the scale of it.…