Hi there GhostD, Yeah you totally nailed it with the gun design comment :D I spent a lot of time looking at real crossbows when designing the original weapon ... then just improvised the conversion to a gun by tweaking it around and didn't give it much thought at all hehe. So yeah, magic bullets it is :D As for the…
Very cool karytsukino! Your High poly and low poly its almost the same. Thats good! XD AA3D Your model its getting better and better, your mixamo model its pretty interesting! If you finish it later, show me! ShockInfinite join us. Post your work! I'm right now creating the armor of the Witchblade, its harder than I had…
If you have it all grouped, you can expand the group in the outliner, select the members of the group and then do your smooth operation. (the same as hitting select hierarchy) You could also select the members of a group in the hypergraph. Some other alternatives: Make a 'quick select set', which you can then pin to your…
Hehe Story Time : the undo thing really is an interesting case because it highlights the typical disconnect between engineers and users, and the inertia that ensues. I don't know if it is still the case in the most recent revisions of PS but for the longest time, stepping back after painting a stroke placed on a new layer…
cdevens: first of all thanks for your comments :) .. yeah it does have a normal map but i think i have to tweak the settings.. nd ur right about that window aswell will fix it for sure... benji: yup rust is on a separate layer.. nd i do have a normal map but i need to tweak the value for sure.. mainly i put every thing on…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hey man, like previously said before there's a bunch of ways you can do it provided your stucco texture is not already tinted in the texture. You're gonna have to separate them into separate material ID's for the first and third to work however. 1) Just change the diffuse colour of the material, however I would not…
@Cube Republic I think I should also post these references from Orb, as they show more of the stone style that I ended up going for for this wall. Less layering, plenty of cracks. Of course, there's still so much I have to learn about achieving this look, but the heavily layered rock in Faf's examples above was a bit too…
Spent today working on some wooden planks or beams. They feature ALOT through out this environment, pretty much every building will have wooden beams. So I thought I'd create a few, UV and texture them, and use these to build my modules. They can be cut and stretched as needed to fit my current designs and Hopefully will…
Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…