Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
Oh, just came here to post about this awesome book! I've only played Uncharted2 a couple of weeks ago for the first time... I have to say I played trhough it in awe! it's definitely one of the most good looking and art inspiring games i've ever seen! A must play for everyone claiming to call themselves a game artist! :D…
Overlay is right, but you should run Levels on your bump layer, select the Blue channel only, and drop the maximum level from 255 to 128. Renormalisation makes sure all the vectors add up to 1 (like they should but don't once you blend more than one map) - it's a setting in the nVidia photoshop filter, just select…
Yeah i know that AMD is sadly not an option for serious CGI work (rendering including). So you would recommend the 1060 6 GB instead of 1070 8 GB... ? What about that 8 GB... it could be usefull, in redshift it can speed up the rendering when you allocate the free memory... Im split... i dont know what to get :-(... I can…
I just wanted to resurrect this thread for the last time to say that the final volume in my 3d Character Art for Games video series, Texturing & Shading, is now available at CGCircuit for $8.99: http://www.cgcircuit.com/course/3d-character-art-for-games-vi Thanks to everyone who has helped me out with this along the way,…
I remember this being an issue since version 6 when they changed to the layer style palette. I don't remember getting it on version 5/5.5 so I don't think it is an issue with XP/Vista. It used to kill Windows 98 though. Rather than trying to disable the help (not sure thats even possible without knowing the inner workings…
light speed may be a constant but it's the space itself the light is in that is expanding, causing two points in space to move away from each other faster than the speed of light. according to this article: http://curious.astro.cornell.edu/question.php?number=575 "As a consequence of their great speeds, these galaxies will…
Down to two cases. The Corsair 550 D and the Fractal R4. Both seem like they will handle silence well and actually will fit, so the 8 to 9" width won't be an issue. Its more due to my wheels on current desktop. What's a good MOBO for the Intel 3770? That's not that super armored asus 270 monstroisty thing. Sabertooth or…
Need a color id mask for my cracks to use in painter so I don't have to hand paint them all. So, first I unwrapped my retopologized hand mesh in maya. Then, I took the unwrapped game mesh back to Zbrush and projected the detail from the high poly sculpt to the unwrapped version. Then played with mask by peaks and valleys a…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…