See my sig Btw, useing a more open format (.max can really only be used if you own max) would probably be helpful. Oh and would this be the appropiate licence you put that stuff under: http://creativecommons.org/licenses/by/2.5/deed.en
$510.00 on Ebay http://cgi.ebay.com/2-Two-Blizzcon-2009-Tickets_W0QQitemZ250425908057QQcmdZViewItemQQptZUS_Tickets_all_in_one?hash=item3a4e8c1b59&_trksid=p3286.c0.m14&_trkparms=72%3A1205|66%3A2|65%3A12|39%3A1|240%3A1318|301%3A1|293%3A1|294%3A50
Hi I'd like to share a tribute project I did revolving around the Sailor Moon series. Took around 2.5 months to complete and I learned a lot from doing all the concepts/paintings. I have the project on artstation as well https://www.artstation.com/artwork/wmKvg
As far as the demo reel goes, you could easily cut the length of it down by a bit. Anything over 2.5 minutes has to be INCREDIBLE to hold my attention, and its not even my job to look at a ton of demo reels every day. I think the last mana scene is your best work, so I would show that first.
my rent in Newport news is 1250 for 1600 sqft 3 bdrm 2.5 bath. I live with my wife for now and we make enough to survive but not alot of extra spending cash but we have 2 school loans to pay for. She had a smaller job since she came with me after quitting her job in chicago.
I have a Geforce GTX 275 which has 896MB of memory according to here, so I should have that much. It also says it has 240 CUDA cores so it definitely has them. Googling around online some people mentioned CUDA drivers, do I need something special like that to make this work?
Hello, Sorry for delayed answer, I don't check this forum too often I'm afraid. The game is being developed in a software called Clickteam Fusion 2.5. So what I need for the game is sprites. If an animation is 6 frames of animation I need 6 different .Jpg/.png pictures for example. Hope that info helps! Thanks, Andreas
My downside is being very type A, so I felt it necessary to put out a timeline on how I will go about proceeding with the prop. I make sure how to analyze how I will go about building the piece and what struggles I may possibly encounter. Note the very very important Week 2.5 event.
Just finished my submission for the ArtStation Journey challenge! Let me know what you think :) More shots and high res here: https://www.artstation.com/artwork/1XGm3 WIP thread here: https://www.artstation.com/contests/the-journey/challenges/2/submissions/2405 Going to be reviving this thread now for the final part of my…
My rig at work is pretty sweet, core i7 2.8ghz 8 gb of ram gforce gts 240 win 7 64bit better than my one at home, wich is alright but should get more ram q6600 quad (EQ is right, its super awesome 4gb ram gforce 8800 gts win 7 64bit