When you are looking at doing things freelance, you have to remember that you're not only asking for a 'living' wage, but the price needs to cover insurance and things as well. This is an interesting read: https://medium.com/@noahbradley/100-day-7e8acad8ce0f But it should be noted that with $100/day you'll make $26,100…
Hmm...an intesting one. It may be possible, let's see if we can break it down a little. I suppose you would need to select each poly in turn, and find its normal. Then for every vert, find every vert it is connected to. This will give you the edges. Then compare the verts at each end of these edges, to see if any are on…
[ QUOTE ] Also annoying is that some verts are set to red (1.0) by default and i cant change there weight!? [/ QUOTE ] If a vert is only influenced by one bone, then it will always be set to 1.0 (red). Weight it to another bone and then you should be able to adjust the vert weight. It won't let you weight between one bone…
Sure, I 'll post the specs when I get home after work. Just for now: I am using the Suite on a German Windows 7 64bit (Ultimate I think) with latest Java 8.25. 16 GB of RAM, GTX 570 and a fairly old AMD Phenom 2. Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)…
Calling all Character Artists across the globe, I came across this live talk and thought I would share the love. Del Walker is giving a live talk on Tuesday 26 November, 17:00 - 18:00 GMT. Del is a seasoned Principal Character Artist with 14 years in the games industry, known for his work on The Last of Us Part II…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
You were almost onto something! I saw your post, decided to check, and realized that my model was 100 bigger than it should be. I made a fresh scene and imported the same model with a fixed scale and created a light, but now my problem has just become inverted. Toolbag on the left, Viewer on the right. Now I have to make…
3DCoat is such a great piece of software, but unfortunately I have to agree 100% with what Shrike just said. It feels clunky, unresponsive and not very well put together in a sense of UX and UI. I hope they won't want the long time users to pay too high of a price. I've read that they might charge you 100 bucks for an…
Exactly this - I wouldn't be working for Marmoset if i didn't poke EQ on skype at some point for something random that one time. I think people may need to change their perception of networking a little. Every connection you have is an opportunity. Every person you're connected to, has the potential to introduce you to an…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…