I'm starting to mess around in maya again & It would be beneficial to me if i knew how to adjust the following... How would I display a characters' Foot controller in it's 'world coordinates' within the channel box? Currently the controller has zero'd out translations. I assume it's in a local/object space. Edit: Think i…
What I would like to see, is the option of seeing the in-game model preview (in engine), just like you can preview sets from the store. That would give people a way better idea of the model quality and not hide it behind pretty thumbnails. Don't get me wrong, I love pretty thumbnails. I make fancy thumbnails as well, but I…
Additionally, I think it's worth checking out this video made by Amsterdam Hilton Hotel. [ame=" https://www.youtube.com/watch?v=3oon_2Op2Tc"]Weapon Creation Demo: G56 - 02 - Highpoly - YouTube[/ame] You can also view his progress here, http://www.polycount.com/forum/showthread.php?t=128414 I figured I'd post it here since…
Okay I've managed to get a pretty good result with the new shader. I've used the shader from here and modified it a little bit to fit my needs: http://www.blog.radiator.debacle.us/2013/02/a-smoother-triplanar-shader-for-unity.html And if somebody has a use for it, here is my complete shader in Unity: It's a bit nasty and I…
Actually no, you don't necessarily need that. What you need is a solid reference to work from. http://www.shanghaibuildingmaterial.com/uploads/2009/07/double3rdtry.jpg http://www.dimensionsguide.com/wp-content/uploads/2010/02/Hotel-Room.jpg http://www.mccullagh.org/db9/1ds-4/sidi-driss-hotel-room.jpg…
Cool, let's all go back to painting our lighting into diffuse textures... Physically based isn't as limiting as you make out. Pixar made Wreck-it-Ralph using a physically based rendering system and that is definitely not a 'realistic' visual result: http://www.ictv.org.uk/wp-content/uploads/2013/02/Wreck-it-Ralph.jpg From…
To be honest, you should expect a bit of perfection out of yourself. There's nothing wrong with letting the little stuff slide when you're under deadline, but a seam like that is a pretty big thing. It was the only thing I could see when I was looking at the image. Retopo and rebake isn't all that hard, and there's pretty…
#Update 02 Added a few basic colours to get some ideas. Remade the windows but I'm still not sure about them - I think 3 might be more pleasing to look at. Mostly I'm wondering how much detail to add to the models, it's a small compact scene and I hate unwrapping so I'm planning to avoid it so that means normal maps are…
The kind of work shown in the Vertex e-books is a good indicator of what it takes to secure a US visa for a game artist : http://www.artbypapercut.com/ (From what I have heard I believe it doesn't have to be O2 by the way, it can be H1B too ... If I understand correctly H1Bs can run out for a given year, but they don't…
@FinnIsengardt I haven't done too much with the lighting. I've got the directional light at all the defaults except I turned the temperature on and set it to 3760ish. And then I added an exponential height fog at a .02 density. I did go into the world settings and change the Static Lighting Level Scale to .1 and Lighting…