Thanks for the breakdown bounchfx, every piece of advice helps :) I'm finally able to buy a car at the end of this month, but next month is going to be about paying off the interest on my student loans. I'm still in the school, so I don't have to payments on them just yet. But fucking hell that interest really snowballs…
You're welcome! No problem. Topology is right in my confort zone. ;) If I got this right, this mesh itself is not ment to go in the game engine. If so, I wouldn't worry too much about it's polycount. You only have to worry about the polycount of whatever ends up inside the game engine. Keep also in mind that "full quad…
Tasty! I agree about how vert weights can be a pain, at least in max. The biggest beef I have is that they don't survive a collapse of the stack... the results can be baked in, but they're no longer editable. If I use extra edges instead, I can collapse whenever I like, which is pretty often. I guess that's a max thing…
Okay, I think I have it figured out how to switch url names and all. I should be able to just pay for a new domain for like $15.00, and transfer the stuff over from my current website. Everyone cool with TheGodZeros suggestion of "bradm3d.com"? I'm thinking of going with that url atm. This way I'll get rid of my dumb logo…
I think I understand, your talking about baking? AO and normal are typically the only thing I bake, the rest can be done on the texture painting side. IF you want to easily be able to tell which parts are which and make them easily selectable in photoshop, then give your HP model parts different diffuse colors in the…
Have both subtools visible, and select the highest one on the subtool list. On the Remesh button, there are three smaller buttons for x/y/z; I find it works best to turn them all off. The new subtool it creates should be a bit of a blob, but should encompass both shapes. Select this new subtool (make sure the originals are…
Yes, it seems that is quite true from the content of the rest of the posts in this thread. I misunderstood. Let me try to wrap my head around this. With "Projection Painint" you look at a 3D model from a certain angle, and then "project" a still shot of this view into an image editing program. You then paint on this still…
what do you want to export your motions into? i have never heard of any apps except for character studio, that deal with bip-files. fbx seems the preferred format for transferring animations across apps. if you do not need to keep the skeletal animation, you might export one mesh per frame and assemble that in the…
Surely a regular "Select and Link" will do this? You'd just need a proper hierarchy... like this: Main helicopter body -> Central rotor pillar -> Each rotor That way you can animate the helicopter body to control the overall motion, have a spinning animation on the rotor pillar (which automatically transfers down the…
Is this based on some concept or design? I don't know what these parts are in english so I couldn't find a picture of it, this is dutch but pixels don't speak languages. What columns do is transfer vertical load to the base, I'd suggest making a pretty sturdy base that doesn't look like the part that goes ontop so it…