I'd say you have a pretty good start. I have a degree in animation and am working full time as an animator right now. I'm also finishing my bachelors of computer science with a focus on game programming this school year as well. Knowing both worlds is a good thing, even if you just plan on focusing on one later on. But for…
im using max. Basically we just have a rig that is too small, and I want to scale it up from 20cm long to an average arm length (which is about 70-80cm I would think). the size doesnt have to be exact, the whole rig just needs to be scaled linearly. also we do have some animations already made, so preserving those would be…
Hey Im a Lead Enviro Artist on total War... Segas management of Total war/ CA in general has been good, They've generally come in with the Attitude "We're not going to meddle and fix somthing that Isn't broken" And with that I expect Relic to be a very good fit.. Sega wants several good In house studios and Is supporting…
Got some base textures in for the surroundings of the doors and the pillars. Updated the briefing table with some UI, got rid of the dots surrounding the middle asteroid display and will hopefully put in some UI over the top of it. Need to figure a way of tying it all together, suggestions would be appreciated. Going to…
I've been tinkering with this ART renderer a bit and it's REALLY impressed me for it's speed, interactivity, accuracy, integration etc. I think this is an absolutely amazing rendering system to go alongside the standard scaline renderer. Right now I could see why lots of people would just hop to this right away. Everything…
You could also set the high poly objects to display as bounding box (right click, object properties) so you can still interact with them and move them around but they aren't slowing your scene down. Scripting the bounding box toggle would be pretty easy too. EDIT: Yep, crazy simple:( Cursel = selection as array for i=1 to…
thank you guys :) @carlo: we are absolutely buyable :P @swizzle: we have a permanent chatroom on skype, there is no real design agenda, all teammembers are pros, the style has developed and still develops a bit but basicly the artdirection is settled so its kinda easy to work within the style. When it goes to Characters,…
It really is about the lighting in CryEngine 2, we used it last year and we found that even freshly imported models with no texture just looked so good in the editor lol. The editor was really buggy when I was using it, and there loads of workarounds to do things pre-SDK and even after. Lol I can't believe they haven't…
[ QUOTE ] There was that online RE game Outbreak a few years back. I guess it flopped in a huge way. I think that the idea itself if flawed. How scary can it be if there are 10's to 1000's of players running around the world? That's the whole point of survival horror games is that you are alone and have nowhere safe to go.…
On my 8800GTX I can't use dual monitors with Maya. If I try to enable dual monitor optimization so Maya view ports will show up on either screen my 3D view ports freak out and wont update until I release the mouse or stop whatever interaction I am trying to do with them. However, my Quadro at work does not have this…