Try to avoid being US centric when giving advice. Over here schooling can run you the cost of a house, skipping school is justifiable because you already live in a country with a large game industry presence AND quite possibly one of the hardest countries to emigrate to. But what if you live in a country that schooling is…
Starting work on a series of 12 pieces that I decided to develop into a story arc for my Concentration portion of AP art. I'll share the story itself when I develop it further, but the basics of it is that we are following these two dudes on some world on their journey The next piece (wip) is though the door and an…
I'm still getting over OJ. Why people can let an obvious murderer off and only deliberate the evidence in an hour and find the defendent 'not' quilty is beyond me. The Pettersen case complexed me because there was hardly any evidence other then motive, hearsay, and conjecture...no forensic evidence of how the body was…
alright, more newby goodness :) I decided to work on a full enviro for once. A level I hope. And basically the player lives in a city thats pridominantly building based. And by that I mean nobody EVER leaves the buildings. They're all interconnected by walkways and other means of transportation, and house everything you…
I wanted that mobile work place too but couldn't imagine I might be in need of mobile monitor or battery. Any place I possibly relocate usually have monitors or tv to connect and electricity outlets. So the whole idea of laptop seemed weird for me . I ended up buying miniATx just slightly bigger than cpu fan itself for…
suburbs are pretty terrible for groceries as far as I can tell. I was living in Burnaby, Canada a few years ago, and every grocery shopping meant either 20 minutes bus ride to the closest chain store, or taking a skytrain to a huge department store two metro stops away. that 20 minutes could easily turn an hour due to…
Face painting http://www.furiae.com/tutorials.php Convincing metal http://cg.tutsplus.com/tutorials/3d-art/how-to-hand-paint-convincing-metal-textures/ Hard Light http://www.horribledeath.com/tut-hardlight.htm More tutorials http://www.gfxartist.com/features/tutorials Josh's SoilChild Thread…
I think the main problem with the design right now is that there is no scale reference (wrong word) in your model. Aka there is nothing that tells the viewer how big your model is. Look at some crate designs. There is usually a label or something instantly recognizable that lets the viewer know "huh, this object is this…
Tanks + helo = campage, it was in 1942/3 it was in bf2 and bf2142, I don't know when they will learn that vehicular combat really doesn't sit well with FPS gaming (all imo of course). Not that I didn't enjoy 1942 and bf2 (and ever heroes to a point) but I will go back to MW or MW2 every time because it's just that more…
Chris posted prety much everythign I was about to say to you. There is no detail that I can see - it's just a huge empty space - if doesn't seem functional. Perhaps the best description I can use is that is seems like a first pass for part of a massive game - block in huge chunks with base textures. Then you populate it…