That's shit but interesting Dur. What's even more interesting is that after the key assignment change has occured, within the hotkey editor pressing 'W' on the keyboard maya reveals as the 'Z' key. So Maya 'thinks' Im pressing Z, even though Im pressing W, so it makes me wonder If this isn't actually some kind of funky…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
A few ways ... Right click the move (transform) tool in the toolpipe (it's in the lists on the right hand side by default) and choose "Select Through". That way you can change selections without dropping the tool. The other way is to use a hold technique. Select a vertex, HOLD DOWN the W key, move the vert, let go of the W…
MightyPea: Ctrl+R- adds new edgeloop (wheel will let you select the number of cuts) And if you want something like wings connect tool, you must select those two , or more edges and hit W and select subdivide from list.ou can also do this by hittin W and then 1. but as in blender there are no ngons this will result in…
ok thanks -- looking at various references to get more out of the gun http://www.imfdb.org/w/images/4/4c/Uzi.jpg http://www.imfdb.org/w/images/f/f7/MPA930SST.jpg http://www.ted-kyte.com/3D/Pictures/UZI%201.jpg http://cdn.eat3d.com/files/forum_images/mac-10_wireframe.jpg http://archer.gamebanana.com/img/ss/srends/29771.jpg…
The copy text is there because your PSD can't be saved as a single layer image (TGA). This happens with any format that does not support layers. On a side note, I used to maintain PSD's and TGA's, but working w/ UE3 I simply import my PSD's directly w/ Defer Compression checked. No idea what engine you're using, but…
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The workflow I use has a lot of overlapping UVs. In Max, I can adjust the W coordinate of my model's texture coordinates to force Mental Ray to render overlapped UVs in front of the UVs they're sitting on. I'm trying to get xNormal to recognize W coordinates, but it doesn't seem to work with them. Is there a method to get…
In case you missed it, looks like there's a bit more new footage from the Microsoft press conference that wasn't shown in the big announcement: [ame] http://www.youtube.com/watch?v=w-rpof6LFc4[/ame] Oh and Bethesda went back to armor mixing versus one-piece suits and hats? woo woo!…
- Select Verts - Hold W + LMB>Axis>Normal (I prefer to gesture it though: Hold W + flick LMB bottom left to top left) All you need to do now is just grab the 'N' handle and interactively drag back and forwards along the vertex normal to the distance you want. Cool thing is you can do this to a single vert or groups of…