Thanks Computron :) Raul teached how to texture the rocks and gave me pointers on the sculpting process. I will try and cover the modeling I did. Since I had never modeled rocks before, I started looking for some videos and info on how others do it. Two youtube videos that helped me was these two. [ame="…
Really like the rocks, my rocks in the screenshot are going to get better. I know they do not look great, but I want to have big structures of rocks combined in a consistent style. I do not know if you know how to do that, but I have been combining rocks in Zbrush to achieve that effect. I like your rocks, I think their…
Hi Polycounters! Here I am posting some work in progress screens of my current personal project. I'm re-creating the house from the awesome comic book series Locke & Key. Here is an early shot with reference... I'm pretty much done with the modeling now. I think... And now I'm starting on texturing. More to follow when…
Nice layout, looks good, would be interesting to follow. Just wondering, is the platform the building rests on gonna be like a dock itself or maybe rock?
Thanks everyone, really glad you like it :) For the Polycount book, my article isnt a breakdown/tutorial of how I modeled rocks and such. It is more of an article of me just talking about my thoughts on how I went about making this level and the pros and cons of the reasons for it. @Erich - most of those rocks are just 1…
Ricks balls full potential is untappable according to Phil Harrison In an interview with MTV, Sony's Phil Harrison put each of Rick lumpy milk sacks full potential into perspective. Harrison stated that Ricks nads maxed out the first PlayStation, God of Rick II, coming early 2007, is "about as good as it gets" on PS2, and…