Hi, I was wondering if anyone knew whether it was possible to quickly export a selected model to smd and avoid this pop up window; Also I'd like it to avoid the success confirmation window; What I want to do is have 1 script to instantly export with those default settings in that image, and have another script that will…
@myclay May I point out that your screenshot of viewpaint is really the exact interface of Avid's Matador, so it was likely cobbled together with duct tape from commercial software somehow at ILM. Also felt truly awful to use (Matador, that is). Not envious of super secret inhouse software if we're counting that one. B)…
Something I learned throughout my career is that in the end, it's just a job. You're working for someone else. No matter how hard you work, you're a number in their accounting book. When it comes time to make difficult decisions (and there always are) who would you want determining your fate? Working on AAA can sound…
Not sure if this is the cause of the problem, but here's the rationale behind why it might be... How blendshaping works is that the blendshape node matches the list of the corresponding vertex (or points) of the blendshape and the target. How they find their "partner" points is through the name of the vertices. Every…
Yeah like I said in the WAYWO thread, you've nailed a lot of the important details of the Luger quite well, including the action. Really solid work. Looking at it now, the one thing that really looks like it could use some adjustment is the width of the bolt--the part as extends out from the elbow joint (the round bit you…
I have spent the last few hours thinking about appropriate polycount limits for each item, trying to factor in what my own models are, as well as where I want the game to fall in terms of graphical standard vs. performance, and these are what I have written down: from lowest to highest: wheel: 1,000 tris hats: 2,000 tris…