Oh and BTW, after posting an image you can turn it into a link by editing the post, enabling html mode ("<>" icon in the post editing panel) and replacing the original "dumb" image code with this : - - - - - <a rel="nofollow" href="https://www.artstation.com/YOURNAME"> <img alt=""…
*edit* I made the mistake of making 3 threads of the same project I am so sorry! I messaged a moderator to take down the other two so this will be the main thread. Here is my progress so far: Body: Head: The head/face is giving me more trouble than I expected. I'm trying harder to make the face look like the 3/4th's view.…
Changed things up a bit today... high-poly speed sculpt of a stump - about 2 hours and 1.5m polys Started with a cylinder. Also... Cant seem to find anyone listed as a moderator... Need to move this topic to the 2D area, and i JUST NOW noticed its in the 3D section o.O EDIT: Actually. Id probably move it to sketch books...…
Perhaps expand the recaps, increase the amount of recaps that occur or split them into 2D/3D sections (would probably require more moderators in that regards). Maybe adding the portfolio link for everybody involved in a recap. Organised galleries were the main draw (and the favourites system) but I can imagine this would…
@Joseph Maybe she wants discussion on her site, she might share your opinion that Youtube isn't a great platform for discussion. Nope, comments on there are moderator approved, and in the three days since the video went up nothing has been approved. Of the two places you'd most likely go to talk about the videos, you…
READ: A discussion about evolution? Religion? Beliefs? At Polycount? :D I'm just chiming in to say that the second this thread gets out of hand, it's gone. Discussions of this nature 'round these parts tend to go sour fast and I'd rather see GD keep on the up-beat wave its been riding lately. If anyone notices some foul…
Haha, yes. I had made a post recently in my sketchbook about the tutorials I had been making this month in blender but sadly the post is awaiting to be curated since I edited it one too many times. (Still not sure when the moderators are going to allow it to be posted though.) So meanwhile you can check the tutorials I…
No. Mortal Kombat is Unreal 3, and absolutely not UDK. Having native code access means you can do so much more than you are restricted to in UDK, and I expect large parts of Mortal Kombat to be built natively (if not indeed the entirety of it). Nevertheless, I suspect it is not that difficult to build a reasonable fighting…
A couple updates on his face. I decided to Dynamesh it at a moderate-to-high level and subdivide once to get all the detail I need. Here's a close-up of his face: What do you guys think? I think he needs some thick, leathery skin with liver spots for his scalp and brow, then I think his face is done. Once I give the whole…
Nothing wrong with a moderate amount of caffeine every day. I'd stay away from energy drinks though, and definitely stay away from preworkouts. You can get 100 caffeine tablets for £6 FYI. Also consider supplementing L-Theanine. I used to take the caffeine and L-Theanine combo twice a day but I stopped taking it because…