Hello there. I have learned yesturday how to test a set in Dota2 Test. That's was shocking. Loadout is realy not enough to prepare a technicaly great set. I have 2 bugs, that I want to fix, but I dont realy know how to do it. I. Color bug on Shoulder item. It seemed that yellow color appears in wrong places. I dont see any…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
@Kanni3d thanks so much, I plan to keep this thread updated with my weekly development on the art. I was asked by Substance on Twitter to share my workflow process as I am using a low poly base mesh and only using Substance painter to achieve the final results. So, here is the breakdown of my process: 1. PREPARATION: All…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Sorry about the gradiant its not explained well. When you bring a mask into UDK it limits the gradiant to either black or white even if you put in a gradiant alpha into the opacity mask. When it works out what pixel to make black and which one to make white it has a cut off which I mark in the image above. This means you…
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
Hi again. Here's my problem: one of the polygroups on my model keeps disappearing, somehow absorbed by the surrounding one. Already happened twice! >.< What I'm trying to achieve: I'm sculpting a model of a treasure chest, which obviously involves nail heads. They're of the simplest kind, roundish and kinda semi-spherical,…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
@Vexod14 Thank you! :) Yes I'm still in the sketch phase so haven't paid much attention to the folds yet. Looking forward to it though, I really love the level of stylization they have and have a ton of references ready to go. Hopefully I'll be able to keep it interesting. Giving the rest of the body a bit of a rest so…
No matter of sexy visuals can mask poor gameplay mechanics, story, or soundtrack. To be timeless it's gotta sing on every level. I think good visuals can sometimes mask a bad game though. Uncharted 3 for example is beautiful but then the gameplay was so so. Brink is another example where I played it for the visuals but its…