Well so I got bored one day and I came up with that. There is no ending to the corridor... The crap? Th spaceship got sucked into a black hole... The truth? I didnt finished the corridor...
Would this be okay for models made for unreal 4? Should we bevel at all? I picked up this guide about beveling: https://i.imgur.com/njOhECU.jpg but it raised more questions than answers.
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
Hi, this is a recurring problem and I don't even know if it has a known technical name and if it's easily avoidable. For example here on this rather simple model, I tried many different things but I can't get a decent result.
I've recently been looking at a game called "Torchlight 2", and I'm really liking the textures/terrain art they used, examples below. Does anyone know if there's a specific name for this sort of art? I would call it "simple". Thanks!
Hello everyone, this is my first post ! And I want to show you my last low poly ship that I made for my game called Nexus : One Core. A quick resume of the game, if you don't understand why there's 2 parts. Nexus: OC is an arcade game for one or two players on PC, they will have to Fusion / unfusion to overcome the…