Quick video to show how to make 3D shape Decal Logo Sticker in Blender. Hope this helps. #cgian #b3d #blender Please visit, https://cgian.com/2022/10/blender-how-to-add-decal
Thanks Eric , Unfortunately it looks mostly like same simple planar perspective correction . Doesn't help to make an image of armco rail slightly bent in real world to match straight mesh without precise Bezier curves based rig. Wonder why decades later we still use those tedious mesh deforms things in every image editing…
Hello everyone, I would like to share the final results I got on my model here. Could you give some technical and professional feedback on it? I want to have something relevant for industry standarts, but I find it hard to know what they are. I work part time and I get around two to three hours a day to study and practice…
Thanks^^! Corners are done with alpha-blended decals. Something like this http://docs.cryengine.com/display/SDKDOC3/Using+Decals+for+Destroyed+Structures
Hey everyone!) I've finished a game-ready asset that i made in attempt to learn more about big assets creation(tileable textures, decals and stuff), along with some environment to it) You can have a look at full post at artstation https://www.artstation.com/artwork/wrEDy6
@JordanN Well let's take your environment as an example. 95% hand-sculpted. A lot of assets that need to be individually sculpted, high/low created, baked, and I assume you're texturing them all uniquely? Destructive workflow. Locked into your bakes. Pain in the arse to resculpt/rebake. That's a lot of work and a LOT of…
I'll guess trim decals and maybe a blend material https://docs.cryengine.com/display/SDKDOC2/Using+Decals+for+Destroyed+Structures https://www.artstation.com/artwork/l3wwa