Rodimus: Yeahh, that would be sweet...would be one demented looking Navi ZacD: I think I'm gonna change the double straps on the chest into one bigger one. It should allow me to go thicker plus it'll be some nice rest space. I'd also get a chance to design a cool buckle to go with it. Autocon: I'll tweak the hat around…
@ZacD : :( It woiuld have been cool to have a button to activate/desactivate it. @Orgoth02 : Thanks ! I don't have any ideas on what colors I'll use, if I'll use a camo or something different but I'll experiment. @PbCrazy : Yeah, for the Nose dive I added a little reactor on the bottom of the front part, I'll show you that…
@ZacD: You make some excellent point. Personally I am a big fan of 3rd person games that is why I was thinking about it. I also agree that people can adept to weird things pretty quicky. But I guess the main thing is to wait and see what designer's come up with because I foresee a period of transition where it's going to…
Thanks @ZacD ! This was my first attempt at texturing anything and I appreciate the feedback. On my current project I'm really trying to think about how I can tell more of a story through textures, rather than just make it look cool. The terminating edge loops thing I totally agree with. I'm not super proud of the topology…
I don't think the "jolly" factor will come in until i create some nice blendshapes for the head. Got a start on texturing the head this weekend. Not sure if this is a good practice or not but for the normal map, i included an overexposed grayscale image of the face texture set to overlay to emphasize the wrinkles just that…
@ZacD - sadly i have to renew my contract etc by my birthday... so that may be out of range although it is pretty bad ass. @norman - I really really really want the EVO, but from what i have heard,read, and i even asked my local provider, the EVO is not coming to where i am anytime soon. I will be checking out the other…
1) It looks like the eyes are seperate subtools from the body yeah? All you have to do if this is the case is select a brush and turn M or MRGB on (Up top near Zadd / Zsub / Zintensity stuff). Basically M stands for material, MRGB for Material + Red Green Blue colouring.. etc. If M is on and you go Colour > Fill, the…
Regarding the brush settings bug, a while ago on ZbrushCentral I posted up for a fix for it that seems to work without issue. Give it a try if you're interested and let me know if it helps. Here's the old post: "You may notice if you turn ZAdd on and off through the menu before switching your brush via hotkey you won't…
Wow so many people 0_0 ! :D Thanks for the kind words! Serp I have a class mate from university who used to work with one of the guys setting up this company and he recommended me to them. At first they said they might use me for freelance and got me to do an art test, but they liked the art test so much they decided to…
I believe ZacD is talking about using more than the 0 to 1 UV space. See my attached image. Normally you just use the 0 to 1 space, but if you want to use the same texture yet have better texel density, you can fill the other boxes (the other UV spaces, like -1,0) with shells and scale them larger. You have to be smart…