DWalker, Interesting, thanks for the comment. The eye color and highlight is actually based entirely off of a real photograph that had the same lighting as the portrait. It's probably the least doctored part of the whole thing and most faithful to my reference. Not sure what's causing the dissonance for you, but it just…
Thanks guys I appreciate the feedback, keep em coming :) I'm always amazed at how good the Polycount community is at giving their time and skills to help people out in a professional and friendly way. Thanks Bek, PyrZen and particularly DWalker for taking the time to have a look, I'll definitely try and make the changes…
Dwalker - Cool man, thanks for the input. I`m not too concerned about the technical aspect of it yet..trying to move in slowly but I really appreciated your comments. I didn`t even think about map distribution or polycount. but yeah, I`ll check out the unreal engine to see how this would be in a real game. Glad to be here.…
Thanks for your input, DWalker. Yeah, here's the reference I used. Even still, I think I can definitely lose more bolts along the inner rings as the number of bolts in my model clearly don't match the reference. Also, i should probably describe where the tire meets the rims better in my model. Thank you!
3d vision surround is really epic ( the detail in the models really shine and the attention is obvious ) Sort of reminds alot me of gothic figurines when overclocking the convergence for a macro environment. 14th century? altarpiece at the grand Walters art Gallery Steam sale end for both witcher and Witcher 2 in less than…
@DWalker: the bright pipes in the first image were just a placeholder, they were replaced with finished kit pipe pieces. @Fo062: Thanks! there are so many different things i want to and need to do for this project that some pieces look kind of unfinished. Once i have everything modeled and baked down i will be making a…
Cheers for the advice DWalker, I should have mentioned I am working from a concept and really should have thrown it up in this post but it was late and I got lazy. Heres the concept im working from http://www.johnliberto.com/pix/big7.jpg In this concept the columns do not seem to taper though I will have to give it a go…
SinisterUrge - I intend on including the horse, cart, hay, and the ducks. Maybe the people if I have time. Toskineuro - The bridge is one mesh. Just under 6,000 triangles at the moment. Suba - Thanks! Long way to go to completion. Hopefully, I can capture the look and feel of the painting. DWalker - Good eye. I'll…