Not to sound overly critical, but I feel the idea could work in another setting,it does not fit into Medieval setting. Knights were the aristocratic elite of their time and there is no way they would want to set foot on a battle field with a sword that would look shabby in appearance or even fail them in battle. I see what…
I like cool, but I hate unrealistic mechanical bits on stuff stuff - pistons that don't actually function, etc. The fiddly bits are what make it cool for me, and I don't mind if mechanical bits are over-wrought or hidden, but show me something that flat out won't move and it drives me nuts. I think the sword for that guy…
Thank you for the kind words! This project is taking some time, but I am having a lot of fun working on it. Lately, I've been really enjoying the fusion of all gamedev fields. For me, it is much more interesting to make a game demo rather than an ultra-high-level portfolio assets. The downside is that if someone is looking…
Great job! One of the things that's usually wrong with fight scenes is that both character don't look fully engaged all the time because on is supposed to be the hero and win, but you keep both character alive and looking like they are trying to win. The energy is great. The two things I'd focus on are clarity during…
I'm no animator, but it all looks pretty solid to me! Very nice work. The only thing that stood out to me was how it looked a bit strange to see his head turn the other way on the third action; when he pulls the sword back towards himself. Also, maybe give the sword a little more weight. There isn't a lot of follow through…
I wouldn't lose hope, I've had a similar situation recently where I spent 4 weeks on an art test. I kept emailing HR but was getting no reply. I eventually got word back a month later and the whole hold up was because of a question I asked which needed clearance from the publisher. They choose not to email me because they…
nice solution Ashaman73, thank you. But I now know what did that mess in the first place X'D (don't hit me!) the bone of the sword and the "central" bone of the character armature got the same name... "bone" rofl.. So, because the others bones of the character armature are set to follow the ofset of this one, if I move the…
the sword on top is my version of the razor sword changed into a samurai sword was planning on changing it back to one handed but i kinda like it that way. it is pretty high poly ill post some renders when i have some more free time. Yes im planning on having a few more items.... Bow, Longshot, ocarina on a chain around…
Our friends at Rust LTD are getting close to deliver Alloy 2.0. We would like to invite you all to try their Physical Shader Framework and their latest techdemo, Elemental Sword. The following techdemo demonstrates some of the improvements and extensively uses TC Particles, Skyshop and Amplify Color. [ame="…