I noticed his hair was longer in the second one. :D The problem with continuity is actors getting older or in some cases being fired or leaving, and having to rebuild sets from 6 years ago in the event they didn't store them etc. They did a pretty good job, if you didn't compare side by side you'd probably not remember…
The GUI is a shelf Button overloaded with a popUp menu? Do you mean the preferences window? That popUp menu can be auto assigned to any control in maya simply by annotating it thusly: -annotation "a collection of cly_pivotReflectionModeling symmetry tools" rebuild of the shelfButton UI is achieved with the userSetup.mel…
It is far from collapsing. In fact, sales are up across the industry. Yes things are being shuffled around and there is a lot of "OMG MORE LAYOFFS!" so surely its not great for some people, but the market for games is still growing. Just relax and work on that portfolio and you'll get in. The credit crunch is hurting…
A quick detour of a study that I want to work up to game res. That way i can practice my skin texturing technique! I've done dark rich skin tones before but i don't think i ever fully pulled it off so here is a chance to really break it down and try to nail it. I did get feedback for my Medabot, so i have to rebuild the…
Hi. Migration should have worked, thats the way of moving stuff between projects, because it resolves changed path references. Can you write down the steps of how you are trying to migrate? The "following modules are missing" error usually appears when you don't have some plugin enabled in the project, that it would…
It's quite a difficult problem because it needs to be high performance, and doesn't allow for a static world structure which is what most engines are optimized towards. A Minecraftish "poxel" (objects generated from voxels) approach would probably be best, but is crazy heavy on both memory and requires frequent geometry…
As some of you know I am working on a new game art layout for modo, that's the reason for the poll. Currently rebuilding modos tabs & tools from scratch specificity for game artists. Means you will have more room to work with and all the tools & scripts will be streamlined for game art. Here is a M-Gal sneak peek: New UV…
So, I think I'm pretty much done with Mudbox and going to go full into Z-Brush. I've had to abandon one model due to a corrupted file. And now I've been screwed by Mudbox again with the "Recreate Subdivision" feature. I imported a quad mesh and Mudbox recommended rebuilding the subdivision levels. What I didn't know was…
What exactly are you wondering about, Hawken? Were you let go, and dont have access to all your work? What should you do for that? Are you just feeling depressed? Are you wondering what to do to keep busy at work, or on your abundance of free time? I havent had to deal with this (yet), but I would guess you just rebuild…
It is insanely high poly at the moment (1.1 million polies). I'm just instancing everything around to see how it looks, nothing more. The way I see it, i'm going to have to rebuild this entire scene in UDK again anyway so I might aswel go crazy with detail and maya and then reduce everything to normal maps etc later when I…