hi Jonathan, sorry I have been too occupied lately, to answer your question : basically inflate in tools - deformation - inflate baloon. inflate is not to clean up noise, inflate technically is push tool in 3dsmax , ( baloon inflate is to grow in all direction. instead of just initial normal direction.) if u want to clean…
Oh, very cool! Great color choices, not as 'obvious' as your initial paint-over. Something subtly foreboding about the skyline now. Something's going to happen, maybe rain, or maybe the sun will break through and clear out the cloud coverage. When you say "render" what do you mean? Is this real time? A couple minor…
Adding on to bkost here... exposure and repetition. Spending a long time on a single character is good if you just really want to push the quality based on what you already know. But to learn fast, better to make many characters, just hitting the key primary and secondary forms and not going further than that. Detailing…
Seriously stick with 3d! I don't know a ton about game development, teams, planning etc., but I guarantee you that your investors would not be happy with whatever 2d game you could come up with from scratch in only a few months when you guys were given 2 years of dev time already. My first suggestion is to really focus on…
It's a pretty cool design, and beefy looking, though I think it's a bit too boxy from FPS view, but certainly decent. The texture is lacking tbh. For a rush job on a large model it's acceptable, but being that this is an FPS weapon that is going to be on screen a lot then it is probably good to spend even one extra hour…
Hi gilesruscoe If your out to capture a likeness from these studies I would spend more time with measurements and angles. Hard to say without reference, but it seems like your measurements are off. As seen in the image below, when I first start a study I begin with big macro angles to "contain" the image. Once I have…
It's a cool idea and more original than most, so props for that. For the plow itself it's very small and the shape wouldn't work quite right. I looked up snow plows and came across (magically) train snow plows, they are gigantic humongous things now i'm not saying you have to go that far as it looks a little ridiculous,…
Thanks! I'll try to add some more grime. Thanks a lot! Here's the wires for the lowpoly for you: It's currently sitting at about 7300 triangles but I'm going to make some small additions and potentially smooth out parts of the trigger guard as I got some feedback regarding that. If you want I can show some wires for the…
If the tangent basis is synced between the baker and renderer, and you don't push it too far, it's totally fine to not split every last edge. Practicing, you'll get a feel for how much you can do with synced tangents and where you can push harder. The problems you can run into when pushing it too far: - Imprecision due to…
Hi CrackRockSteady, the content will be done mainly by myself although I will have some help with the modelling, texturing.. The area which I did previously completely overshot the scale which I was intending so I am aiming to take this section by section. I do realise this is an extremely ambitious project but I enjoy…