Also the normal map. Make sure it has correct gamma (linear) and correct value ranges. Incorrect gamma will cause these kinds of errors. The thumbnail for the normal map looks way too bright. If you look at a histogram, the red and green channels should be 128-255, and blue should be very bright.
These are the blockout core cmponents. These are to be single meshes, barring the platform extensions, which have been reworked into modular pieces. The trim sheet's changed a little bit. Tiling the house components wasn't working as well as I'd hoped, so they've become their own square sheet. With the house components and…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…