As far as I remember almost any render , gpu and games one too that uses ray tracing is unable to "round" hard edge/split corners same good as rasterized render . It's always been that way . Have no idea why. Always been seeing those hard edges, especially from a shaded side.
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
I've also enabled "All Viewed" which should allow you to mark all unread posts in a section as read. However I can't find the button for this, that's now supposed to be visible?
WSLaFleur - I'm going to have to agree with Muzz, while it's certainly true that a hefty amount of time and effort can help you muscle through the problems associated with the digital medium, I think they are still very real problems - not a result of confirmation bias. Personally, I spent a long time on the opposite side…