Try to make some narrative or rhythm in your piece. It feels way too long, there are parts where the audience is literally waiting for the next move to happen. The start is too soft, make him look like he is bitting. Look at real animals eating, they are quite sharp on their movements to tear the flesh apart. Pose and arm…
The QNIX QX2710 1440p is going to be comparable to most $500 monitors, the Dell U2715H is similar, but is about $530. The the Korean monitors you are going to be sacrificing a bit on features, you'll only be able to use dual link DVI as inputs, but that also means less input lag because only a single input is driving the…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
and also, when i try to got to the 3d viewer with it to see what's going on, it gives me this "invalid function parameter 'msh': the mesh default has an UV face (5383) pointing to a non-existent vertex 602224." Does that point to a problem with the low res mesh? or did zbrush screw up my high res?
Are you using 4.5.1? I ask because I never had this sort of issue until then. I read on a few of the Unreal Answers topics that this is a known issue (they are doing an auto generate lightmap UVs starting in 4.5 and apparently it has a few bugs). I ended up using the Global Illumination method, skipping lightmass…
Thanks for taking the time to write some crits ng. aniki :) I'll be doing more Victorian style ornaments for a large UK scene that I'm working on in UDK. I'll take your suggestions in mind! The death-stare idea is cool, and I can use that on a gargoyle statue that I'm starting. It's another piece being used in the scene.…