Ohh I see where you got the idea. Yes the pivot point of the item during import into UDK will be determined by the position of the object in Maya from the center grid. And no, nobody builds environments like that (will you actually import every single repeating piece into UDK as separate assets?) Try to block out the…
This should be the final build CPU: AMD A8-7600 [highlight]99.99[/highlight] Motherboard: Asus A88XM-Plus [highlight]64.95[/highlight] RAM: Kingston HyperX Savage 2x4GB 2400 [highlight]67.02[/highlight] HDD: Western Digital Caviar Blue 1TB 7200 64MB [highlight]52.77[/highlight] (not available at the moment,…
Much appreciate all the feedback guys. I've thought it over and in considering all the suggestions I've had as well as what I wanted to head towards, this design seemed the most appropriate alteration. Clay renders as requested: 3966 tris Unwrap, 2048:
They just posted a pretty cool video of the guy explaining how the RTS element would fit in with the action-RPG game. http://www.kickstarter.com/projects/gaspoweredgames/wildman-an-evolutionary-action-rpg/posts/392874?ref=email&show_token=b5097f95a327cd42&play=1#video (don't know if you can see it without backing first).
OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 OS Manufacturer Microsoft Corporation System Manufacturer System manufacturer System Model System Product Name System Type x64-based PC Processor Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Something I am working on lately, still going :) https://cdn.discordapp.com/attachments/396523893357281282/410581850713620491/unknown.png"> https://cdn.discordapp.com/attachments/396523893357281282/410581938592677903/unknown.png">…
@haikai: thanks, yeah the eyes turned out to be too low poly... think I'm gonna fix that. And yes, it was supposed to be that faceted but in the end I don't like it that much. the darkness comes from the lightning that's mostly behind. I can assure you there are no shading issues on the model ;D. @Noors: It's a detail map,…
You're doing this in 3ds max? In Maya, I find the best way is to use a cone/pose reader to get the position of the shoulder and use the dot product of the reader with set drive keys to control the rotation of the clavicle. I would assume it wouldn't be too hard to make a cone reader in Max. Here's a helpful tread:…