hey guys, get into a free sneak peek of Pirate 101 today until 8pm central time register & download Who needs Kung-Fu pandas, we've got samurai cows & ninja pigs
Since 5.5 update baking normal maps with matching by "mesh name" option results in black maps. I'm using FBX 2013 from Modo 901. Guess I'll be baking my stuff in Substance Painter for a while =/
You also get nothing for completing all Blade,Dagger and Bow missions and for artifacts. I mean, is some reward too much to ask for? I don't get it, it should be video game development 101 by now.
My rule is whatever Pior says is good 101% of the time. Obj pretty popular but like Treacharous fbx seems to be gaining more steam. UDK takes fbx files pretty easily now which is nice.
First reviews from Eurogamer and Joystiq looks really promising. I'm waiting for release date. What do you guys expect from FC4? [ame=" https://www.youtube.com/watch?v=dYdjb10JcxU"]101 trailer | Far Cry 4 [PSN] [UK] - YouTube[/ame]
To be perfectly honest; NOTHING says 'ignore the noobs that need help' more than this. Their pics become small and overlooked. Your eyes go straight to the large images. It's simple design 101. This will only encourage more 'OMG AWESOME' posts.
My car was broken into on monday of last week. They took my sweater and left my ipod in the car (which was at the bottom of my center console. It cost me 190 dollars to fix. the ghuy came to my workplace and fixed it on the spot.
Flashing one's dvd-drives CAN be a very bad idea, unless you've got 101% control of the situation... That said, I flashed mine some 5 months ago to accomodate my purchase of Cowboy Bebop: The Movie!
Just to start off, here's couple of my wip projects: Here's the concept for the Dungeon Corridor: http://cloister.deviantart.com/art/Dungeon-level-2-level-concept-A-Main-Corridor-281266756?q=gallery%3Aconceptworld%2F25712843&qo=191
theres something very scary about this.. Games Owned:101 Games Played:93 Games Never Played:8 Percentage Played:92.08 % Total Hours:3721.40 and that's that it isn't showing the 3000+ hours I racked up in L4D authoring tools