I think that's already their current plan. The $6.5k premium suite includes Softimage, Motionbuilder, and Mudbox, along with your choice of either Max or Maya. And all the new 2011/2012 features seem to include 1-click transfers between these programs. So why give Maya or Max something like FaceRobot or ICE for free when…
shubiaowoai : lol!? Thanks Miyavi Yeah for sure not the best for explaning that kind of stuff but I can sure try. Baking is the process used to transfer the detail of a high resolution mesh to a low resolution mesh (like the one i just posted). For this character I will bake my normal map and my occlusion map using 3ds max…
Python and c# are good ways to learn about OO programming, they're easy and you'll find that anything you learn is almost immediately transferable between them. C++ is hard work and while it's the only way to mess with ue4 you have to ask yourself if you really want to mess with ue4 (certainly not as a beginner) C# is…
You've kind of got the brief idea of it but I have a feeling you have a few things mixed up. The usual workflow artists go through is creating the highpoly and lowpoly model > baking all of the maps on the highpoly > then transfering those highpoly maps onto the lowpoly model. You would then go onto painting the textures…
What really baffles me is why there is seemingly zero training on Turtle. Turtle is suppose to be one of the more prominent features of Maya LT and yet the only training company to even touch base on it is Digital Tutors. That one course is from a beginner's point of view and actually gives just a brief overview of the…
@melviso: basically you're right. the main problem is that pro studios usually sticked to the big packages for years and evaluating and transfering to a new app is almost never an option. so autodesk has an easy business. what i find annoying is that the big players like adobe, autodesk, corel, etc. start milking their…
From where it was at seven years ago, Blender has come a long way. It shares many similarities with the main players of 3D software. I would be surprised if it's not more widely adopted within the industry over the next few years. After all it can do just about anything the other software can do. There's a lot of good free…
Hi Slipsius, They have since fixed that bug, and in order to export the animations of of your target rigg. Import target character and just "Export Animation.... "(under take menu) It will then export the transferred animation off of the armature, onto the target character and into bones with the same skeletal structure as…
Well I m done sketching the body, I think it shows quite good what im going for. I'll split the cape into the pighead and the actual cape, so I can keep the polygon count, and get some more detail on the textures. Im pretty pleased with the dumb expression on the pigs face, hope i manage to transfer it to 3d. I might drop…
OBJ is a simple format that's easy to implement and supported by almost everything. It can handle mesh data (verts/edges/polygons), simple UVs, custom normals, vertex colors, and material assignments. FBX is an all-in-one format that's vastly more complex then OBJ (and thus vastly more prone to issues with its…