"Greatness doesn't come from some secret knowledge or inborn talent." Back in the day like 500 - 600 years ago, dudes born with an innate ability carving masterpieces outta marble were practically hounded all over Europe by rich mucky muck elites for the sole purpose of bestowing patronage upon low born master…
If it looks fine in substance, it may be a tangent space mismatch between the 2 softwares. But considering what you've already tried, I feel there's a wrong gamma correction applied to the normal map in max. Albedo maps should be gamma corrected, but not "mathematical maps" like normal/displacement maps, which should stay…
The question is a bit of an oxymoron - high end laptops that are good for 3D tend to have beefy, high power consumption CPUs and GPUs. So if you want something really efficient it would be an M1 Macbook Air. But that's not a particularly good machine for 3D work. What is more important to you, low power use, or high end…
Not sure but the draping cloth might be too "low poly" to preform as you wish it to. I don't play with M.D. much (i should) but when i did things, i thought of them as get the results 1st then worry about what it will look like at the end. So go as high as you think you should with this, maybe 50k triangles (as an example)…
That's a solid approach, pretty similar to the way we manage source data in our studio. It's not perfect but it makes tracking source data down fairly intuitive and that's vital when you have hundreds of people potentially needing to find it. @gnoop We have over 50,000 files in our substance libraries and our worst…
@Kanni3d That is about what I was hoping to hear, thanks :) I started learning realtime art back around the beginning of the 7th gen, so a lot of the benchmarks and metrics I use to measure optimisation is still sort of stuck in that era. As such, I get nervous once I start breaking 50k and 3-4 texturesets (couple this…
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…
Using just photos is a dead end usually . You can try Alchemist/ Sampler AI tool to extract depth and de-light but in my experience it rarely work nice. Only for a few specific subjects. Anyway it seems doing nothing you couldn't do in Photoshop with hipass and content aware fill in regards of delighting. Lightbrush seems…
I decided to take another crack at working exclusively on something hard surface again, this time something less cutesy! I've always wanted to have a sci-fi gun in my portfolio, so I decided to go that route. Artstation breakdown: https://www.artstation.com/artwork/480Gwn Original concept by Felix "Moose" Gallo:…