Bitcoin also has a lot to answer for :O Inside one of Kazakhstan's crypto-mines, 50,000 computers. Interesting Report by the BBC - https://www.bbc.co.uk/news/av/technology-60148754?fbclid=IwAR1KgTxixP2RHXRCs_OiiY6hDpPWugoXJsw72GLPWIOINTNaDXZml76wsjg
hello everyone... I can make a bone looking like this in less than two hours... So if someone is more skilled than me, I assume can make it even faster... The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish. In other words: just create 1 small model for 100 USD. I don't…
Hey! Decided to work on this again today :D I started working at 5:30PM. I'll start fixing what I listed above. I had a nasty crash about one hour in and lost a bunch of progress that I made on the hands. But you know the way it usually goes! When you have to do things two times, the second time is always quicker and…
I think you misunderstood my answer above. You don't texture it as one object. That wouldn't make any sense because you'd end up with the most low-resolution texture ever. But what you can do is bake a unique normal map, for large scale detail. Normal map allows to be scaled up extremely high. And then you tile tiling…
"Greatness doesn't come from some secret knowledge or inborn talent." Back in the day like 500 - 600 years ago, dudes born with an innate ability carving masterpieces outta marble were practically hounded all over Europe by rich mucky muck elites for the sole purpose of bestowing patronage upon low born master…
If it looks fine in substance, it may be a tangent space mismatch between the 2 softwares. But considering what you've already tried, I feel there's a wrong gamma correction applied to the normal map in max. Albedo maps should be gamma corrected, but not "mathematical maps" like normal/displacement maps, which should stay…
The question is a bit of an oxymoron - high end laptops that are good for 3D tend to have beefy, high power consumption CPUs and GPUs. So if you want something really efficient it would be an M1 Macbook Air. But that's not a particularly good machine for 3D work. What is more important to you, low power use, or high end…
Not sure but the draping cloth might be too "low poly" to preform as you wish it to. I don't play with M.D. much (i should) but when i did things, i thought of them as get the results 1st then worry about what it will look like at the end. So go as high as you think you should with this, maybe 50k triangles (as an example)…
That's a solid approach, pretty similar to the way we manage source data in our studio. It's not perfect but it makes tracking source data down fairly intuitive and that's vital when you have hundreds of people potentially needing to find it. @gnoop We have over 50,000 files in our substance libraries and our worst…
@Kanni3d That is about what I was hoping to hear, thanks :) I started learning realtime art back around the beginning of the 7th gen, so a lot of the benchmarks and metrics I use to measure optimisation is still sort of stuck in that era. As such, I get nervous once I start breaking 50k and 3-4 texturesets (couple this…