Overall, I think you'd do better concentrating on presenting static images rather than concentrating upon a showreel. It just gives you a better opportunity to display everything and lets your viewers choose what to concentrate upon. The textures overall are sterile. They lack any weathering or finer details. On the…
**I'm replying out of work context and just for personal benefit** This decision is based off what avenue you are trying to pursue. You can be a artist who models from concept only but the con to that is you don't fully develop all artistic skills. Some of these skills are color theory, flow, shape contrast, silhouette/…
Here is a new project I'm starting that I'm calling the Underground Ruins. My goal is to complete a 3d scene in 15 days(starting now). I want to use as many modular pieces as possible and have a next-gen feel. I also want to learn how to manage my time better and create bigger and better projects for the future. Here is my…
Thanks heaps guys, I really appreciate it. Until I can get some proper screens, the vids I posted should get the general idea across. The first link, its a vid of the level I designed (but didn't build). I was asked by my Art Lead to design a level with floating ships at the request of the publisher. I spent the next 3…
looks like unwrella for zBrush hmm I am not a fan of these idiot UV tools that automate everything. Maybe nice for the lazy person and tech noob so that he can more focus on the artistic side - but even this has its limits (like non control- able seams) and its just a small improvement at first but at a whole not always…
Worked on the braided leather, after doing some research I redid my approach and actually braided poly strips together and applied a 360 bend to wrap it around the handle. I also redid the cord around the blade. Instead of twisting a single cylinder like I did the first time, I used 4 cylinders and twisted them together…
Wow, I really thank you for your input. It is nice to get some unbiased, but not blatantly mean feedback. Here is a list of things that I have gathered from all of your posts, and I will implement in the next 24/48 hours. Longer in the case of the project re-works. Website/Layout changes Remove Logo Remove Demo Reel and…
are you just starting out? it's a pretty good effort. TBH working on these kinds of scenes make me want to poke my eyes out. what are you rendering with? everything is wayyy too clean and the shadows are too sharp giving it that old cg look. the lighting on the exterior building looks like direct sunlight(as if the sun is…
If you're going for a level layout artist position (lighting, scripting, laying out other artists assets along with your own) then it probably won't matter too much. Keep in mind those are normally 2nd tier jobs people work their way up into. If you're looking at modeling positions then yea you should do it all on your own…
i'm not that much into the whole environment process so all my answers might not be totally right, so what i know Manuel is baking the lightmaps with maya, i built a directional lightmap shader that takes the normalmap into account for blending the lightmaps, i did this with the help of some technical documents from…